CRIMSON
Year: 2025
Tools: Blender, Illustrator

Crimson was developed as a personal proposal for Tempe Inditex, focused on the 3D creation and modeling of a sandal with an organic and structured approach. The project examines form through proportion, construction, and material, translating Tempe’s design criteria into a clear digital proposal. It highlights a way to resolve shape and functional assembly within a realistic product workflow.

CONCEPT & PROPOSAL
The goal was to showcase a full process in Blender, from the construction and assembly of the shoe to material definition and realistic rendering. The concept aims for a clear balance between form and function. Each component was developed with a focus on precision, proportion, and alignment with the brand’s product standards.
DEVELOPMENT PROCESS
This section outlines the key stages of the design and development process, showing how the concept was built from start to finish.
1
COMPONENT MODELING
Each part of the shoe was modeled separately to ensure clean topology and precise construction. Breaking the design down into components made it possible to control proportions, refine details, and maintain consistency throughout the full 3D build.

2
ASSEMBLY & CHECK
The individual components were assembled to validate fit, structure, and overall accuracy. This step ensured that proportions and construction logic were consistent before moving into the final render stage and production prototypes.

3
PRE-PRODUCTION VISUALIZATION
A pre-production render was created to evaluate materials, lighting, and overall realism. This step helps visualize how the final product would look and supports decision-making before moving into production.
